Archived

This topic is now archived and is closed to further replies.

Attenuation

This topic is 5314 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi! I''m doing dot3 lighting and I need to know right attenuation algoritm, can u help me? I read somewhere that I can use some vector (to the light maybe) in tangent space and use only 2D radial attenuation map, because polygon will be paralel to z. Is it right? thx

Share this post


Link to post
Share on other sites