Archived

This topic is now archived and is closed to further replies.

osh

Attenuation

Recommended Posts

osh    116
Hi! I''m doing dot3 lighting and I need to know right attenuation algoritm, can u help me? I read somewhere that I can use some vector (to the light maybe) in tangent space and use only 2D radial attenuation map, because polygon will be paralel to z. Is it right? thx

Share this post


Link to post
Share on other sites