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working on a pool-kind-of game

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Yes, i am looking for a full, good, explanation of physics of pool and how to implement it in a game. I searched it on the Internet, came up nothing useful. Do you know any good resources for this? A book or a website. A brief info on circular collision detection might be useful.

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Circular collisions?
Distance <= (radius*2) then you got collision

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quote:
Original post by Andos
Circular collisions?
Distance <= (radius*2) then you got collision
I was just about to post that I had figured it out already. Thanks anyway.

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