Regarding "Programming Role Playing Games with DirectX" book

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6 comments, last by Amadeus2 20 years, 10 months ago
I just ordered this book after reading some glowing reviews at http://www.gamedev.net/columns/books/bookdetails.asp?ProductID=172 ...and was wondering if anyone knows if it will be a major problem using the concepts in the book with DirectX 9 ..or, should I stay with DirectX 8(8.1) while using the book? This is my first plunge into DirectX, so I thought I''d ask (ie, I have no idea how major the differences are between 8 and 9). Thanks!
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I''m not an expert but as far as I know DirectX maintains full compatibility with older versions so you can have DirectX 9 installed while using DirectX 8 interfaces...
thanx for sharing
I guess it''s better to complete the book first.
One thing though, DirectX9 is much like DirectX8.

.lick
DirectX is based upon the COM "architecture". The defining point of COM is the fact that newer version mainain not only compatibilty, but functional(as in methods) compatibilty. That means using DX9 you can still, through a convuluted way, get access to DX8 and below functions.
D3D9 is not much different from D3D8. all of the functions that were renamed can be found in the ''whats new'' part of the help file or on msdn.


doh, nuts. Mmmm... donuts
My website
How to port from DirectX 8 to DirectX 9:

1) Replace 8s with 9s
2) Compile

[edited by - Raloth on May 29, 2003 11:53:40 PM]
____________________________________________________________AAAAA: American Association Against Adobe AcrobatYou know you hate PDFs...
It''s the only reason you can still use DirectDraw7 if you''re a masochist...
http://edropple.com
I have that book and i used some of the code or learnt from it to write my own, and my code uses direct x 9. DX9 Basically has a few more features than dx8 And i would reccomend it as its quite a good book=).

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