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Advanced needed.............for 1000 thanks

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my question is about the skinnedmesh how can i take the primitives of the skinnedmesh as a normal mesh? in the software method, they are already for using but in d3dindexed and d3dnonindexed, when trying to use them it gives you the time 0.0 frame mesh??? so how can i take the primitives of the skinnedmesh as a LPD3DXMESH mesh?

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In DirectX8.1 you had to call the interface method
UpdateSkinnedMesh or something similar. You had to
pass to it the updated bone matrices.

If you''re using DirectX9, it shouldn''t be that different !

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