Archived

This topic is now archived and is closed to further replies.

Tamer_Malas

Advanced needed.............for 1000 thanks

Recommended Posts

Tamer_Malas    122
my question is about the skinnedmesh how can i take the primitives of the skinnedmesh as a normal mesh? in the software method, they are already for using but in d3dindexed and d3dnonindexed, when trying to use them it gives you the time 0.0 frame mesh??? so how can i take the primitives of the skinnedmesh as a LPD3DXMESH mesh?

Share this post


Link to post
Share on other sites
DarkPixel    136
In DirectX8.1 you had to call the interface method
UpdateSkinnedMesh or something similar. You had to
pass to it the updated bone matrices.

If you''re using DirectX9, it shouldn''t be that different !

Share this post


Link to post
Share on other sites