Can someone copy here a Shadow routine, that makes all the objects shadows that has in my 3d surface, by a Light point ?
For example: I pass as parameter the Light position and this function makes all the shadows for me. But anything that dont use Arb_multitexture_Something_like_that because my computer does not suport this function.
Thank you all and c ya =)
A vertex-shader would suit perfect for rendering stenciled shadow-volumes. But if you even don''t have multitexturing you can forget about this...
Sorry
Sorry
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