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rayruok

Ice - Air or Water???

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rayruok    122
Designing a RPG with the four elements - which is more approprite??? A spell called Ice Bolt/Ice Spike/etc. falling under Water or Air. Now I know ur immediate answer will be - Water. But the Water race is usually situated at the edge of the land next to the water and the Air race is high up in the snowy mountains(kinda funny because air is thinner in the mountains). So now it seems more approprite under the Air race where its cold and they use a spell from their land. Tell me what u think!?!

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Waverider    169
It can't be a hybrid Air-Water?

If you're interested in chemical content, it's Water.
If you're interested in temperature, it's Air (since the Air race lives in a cold place)

I guess I'm more interested in the cold effect, so Air would probably be appropriate.

Then again, a Wall of Ice isn't there to be cold, it's there to be a barrier. Would that be Air or Water?

[edited by - Waverider on May 29, 2003 2:17:34 PM]

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krez    443
i''d think ICE spells would fall between (or maybe in combination?) of AIR and WATER... just like MUD spells are a combination of WATER and EARTH...

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rayruok    122
yeah ok!!!

but air has another more fitting property - lightning

but then think about some of these spells

cast on ur on weapon to inc dmg:
earth - harden
fire - heat
air - ice over(ice)/charge(lightning)
water - ??? (ice maybe)

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Guest Anonymous Poster   
Guest Anonymous Poster
Water is the "opposite" of Fire. (Likewise, Earth and Air are "opposites". Therefore, anything cold is also water, regardless of whether it occurs in the air or not.

I like to think of the elements as sort of a compass. Air is North, Earth is South, Water is West, fire is East.

Earth is solid stuff, like rocks and trees. Air, is the opposite, which means stuff like electricity and wind.

Fire is "in-between" earth and air, since it is requires a combination of the two (ie. wood and oxygen to light a campfire). Similarly, water is "earthified" (or solidified) air; it contains aspects of both. It is somewhere "in-between", but directly opposite of fire.

So, what''s my point? Well, opposite elements don''t really get along. If it''s windy, hide behind a big rock. Live wire? Insulate yourself by some earthly material. Burn your hand? Grab some ice. Therefore, ice == water.

But, that''s just my opinion.

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Guest Anonymous Poster   
Guest Anonymous Poster
Original post by rayruok

cast on ur on weapon to inc dmg:
earth - harden
water - ??? (ice maybe)


water to freeze/harden the blade, much like it''s used in reality.

earth is either associated with gravity force -- could affect the weapon by making it more ''dense'' and thus heavier. Or if it''s earth in sense of nature i.e. plants etc, then it could cover the blade with poison.

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Inmate2993    222
You could try to break away from ancient greek elements and try inventing a few of your own. From what I gather, the NPCs of your game''s world are broken into tribes based on element. Why not just invent a Goddess for each tribe and junk the elements.

If you need help with naming, I found this with google:
http://folkloreandmyth.netfirms.com/gods_goddesses.html

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Guest Anonymous Poster   
Guest Anonymous Poster
in my game spells have a percentage of different elements. IE: Ice Storm has 66% cold damage and 33% wind damage.

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Ingenu    1629
http://www.pathguy.com/inner.htm

there''s a description of what DnD calls the inner planes, the first table will show you how it works, too bad I can''t find the nice drawing of them, which is much more easier to understand.


-* So many things to do, so little time to spend. *-

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Panzooka    138
i have lots thoughts on elements for rpg

3 elements :
fire water earth

4 elements : used widely, originated from europe
fire water earth air

5 elements : rary, originated from chinese 5 elements
fire water wood gold(metal) earth

8 elements : even rare, come from china''s octagon.
fire water earth sky(air) gold wood (and other 2 i cant remember)

any of these works good.

ofcos u can have spells that does cross elements.

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Ingenu    1629
while we are at it.

five japanese elements:
Fire, Air, Earth, Water and Void.

Water is often associated with strength.
Earth with resistance. (physical, mental)
Void is the encompassing all elements. (think about monks needing to make void into their spirit, perfect mind focus, something along the lines)

What''s interesting is that with this system you can link characters traits with an element.



-* So many things to do, so little time to spend. *-

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alnite    3436
Ice is Water.

Water element does not mean it has to be a liquid. It is everything that highly contains water. Ice is just one form of water. Think about this, if you have a water creature that can only cast water spells, that creature must be able to manipulate water in any way it likes, whether in ice, liquid, or gas form. It''s very similar with Air. It can manipulate air in any way: wind, lightning, vacuum.

an armor spell of water? like..water protection?

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Panzooka    138
the thing is having ur own design of magic and elemental system.

i am using 6 element, with promotion and opposition. (eg wood promotes fire, water oppose fire)

i also classified each element, so each have spell advantage for it, such as gold specialise in enchanting, wood specialise in natural, and earth specialise in protection etc.

think ur own system, its much fun to create ur own one. u can also create multiple version, and ask people for feedback to choose the right one.

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Realityman    122
Heroes of might and magic 4 has an interesting concept to the different elements. They use chaos, order, life, death and nature. Nature is neutral and the others are opposites. So it works well to just make up your own.

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Waverider    169
I think when schools of magic are split into those kinds of schools, it dictates a certain feel about the design of the whole gaming universe.

When the schools are just elements (water, fire, earth, air), it makes it seem like the magic is just there for everyone to use as they please.

When the magic is split into schools like chaos, order, life and death, there is a connotation about who would use what and for what purpose. Just as easily, there could be those magic users that make use of all schools, but those that avoid certain schools make their stance on those subjects clear.

Just my two cents. The system you make up depends entirely on what you want the nature of magic in your world to mean about how it can separate devotions by using the magic itself, or just be there for casters to use as they please and let their actions determine their devotions.

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Jedyte    122
The ancient Greek elemental system also has two traditional properties for each element:
Water: wet, cold
Fire: dry, warm
Air: dry, cold
Earth: wet, warm (but could be Air too, I can never remember )
Maybe you can base you''re system onthese properties

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