Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

rayruok

Ice - Air or Water???

This topic is 5528 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Designing a RPG with the four elements - which is more approprite??? A spell called Ice Bolt/Ice Spike/etc. falling under Water or Air. Now I know ur immediate answer will be - Water. But the Water race is usually situated at the edge of the land next to the water and the Air race is high up in the snowy mountains(kinda funny because air is thinner in the mountains). So now it seems more approprite under the Air race where its cold and they use a spell from their land. Tell me what u think!?!

Share this post


Link to post
Share on other sites
Advertisement
It can't be a hybrid Air-Water?

If you're interested in chemical content, it's Water.
If you're interested in temperature, it's Air (since the Air race lives in a cold place)

I guess I'm more interested in the cold effect, so Air would probably be appropriate.

Then again, a Wall of Ice isn't there to be cold, it's there to be a barrier. Would that be Air or Water?

[edited by - Waverider on May 29, 2003 2:17:34 PM]

Share this post


Link to post
Share on other sites
i''d think ICE spells would fall between (or maybe in combination?) of AIR and WATER... just like MUD spells are a combination of WATER and EARTH...

Share this post


Link to post
Share on other sites
yeah ok!!!

but air has another more fitting property - lightning

but then think about some of these spells

cast on ur on weapon to inc dmg:
earth - harden
fire - heat
air - ice over(ice)/charge(lightning)
water - ??? (ice maybe)

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Water is the "opposite" of Fire. (Likewise, Earth and Air are "opposites". Therefore, anything cold is also water, regardless of whether it occurs in the air or not.

I like to think of the elements as sort of a compass. Air is North, Earth is South, Water is West, fire is East.

Earth is solid stuff, like rocks and trees. Air, is the opposite, which means stuff like electricity and wind.

Fire is "in-between" earth and air, since it is requires a combination of the two (ie. wood and oxygen to light a campfire). Similarly, water is "earthified" (or solidified) air; it contains aspects of both. It is somewhere "in-between", but directly opposite of fire.

So, what''s my point? Well, opposite elements don''t really get along. If it''s windy, hide behind a big rock. Live wire? Insulate yourself by some earthly material. Burn your hand? Grab some ice. Therefore, ice == water.

But, that''s just my opinion.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Original post by rayruok

cast on ur on weapon to inc dmg:
earth - harden
water - ??? (ice maybe)


water to freeze/harden the blade, much like it''s used in reality.

earth is either associated with gravity force -- could affect the weapon by making it more ''dense'' and thus heavier. Or if it''s earth in sense of nature i.e. plants etc, then it could cover the blade with poison.

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
in my game spells have a percentage of different elements. IE: Ice Storm has 66% cold damage and 33% wind damage.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!