Ice - Air or Water???

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18 comments, last by rayruok 20 years, 10 months ago
http://www.pathguy.com/inner.htm

there''s a description of what DnD calls the inner planes, the first table will show you how it works, too bad I can''t find the nice drawing of them, which is much more easier to understand.


-* So many things to do, so little time to spend. *-
-* So many things to do, so little time to spend. *-
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i have lots thoughts on elements for rpg

3 elements :
fire water earth

4 elements : used widely, originated from europe
fire water earth air

5 elements : rary, originated from chinese 5 elements
fire water wood gold(metal) earth

8 elements : even rare, come from china''s octagon.
fire water earth sky(air) gold wood (and other 2 i cant remember)

any of these works good.

ofcos u can have spells that does cross elements.
while we are at it.

five japanese elements:
Fire, Air, Earth, Water and Void.

Water is often associated with strength.
Earth with resistance. (physical, mental)
Void is the encompassing all elements. (think about monks needing to make void into their spirit, perfect mind focus, something along the lines)

What''s interesting is that with this system you can link characters traits with an element.



-* So many things to do, so little time to spend. *-
-* So many things to do, so little time to spend. *-
all very nice!?!

but another thing - what would be a armour spell for water

quicksilver, steam cold, ice coat, ???
Ice is Water.

Water element does not mean it has to be a liquid. It is everything that highly contains water. Ice is just one form of water. Think about this, if you have a water creature that can only cast water spells, that creature must be able to manipulate water in any way it likes, whether in ice, liquid, or gas form. It''s very similar with Air. It can manipulate air in any way: wind, lightning, vacuum.

an armor spell of water? like..water protection?
Remember Planescape? (Pen-and-paper RPG)... Ice was between air and water.

ToohrVyk

the thing is having ur own design of magic and elemental system.

i am using 6 element, with promotion and opposition. (eg wood promotes fire, water oppose fire)

i also classified each element, so each have spell advantage for it, such as gold specialise in enchanting, wood specialise in natural, and earth specialise in protection etc.

think ur own system, its much fun to create ur own one. u can also create multiple version, and ask people for feedback to choose the right one.
Heroes of might and magic 4 has an interesting concept to the different elements. They use chaos, order, life, death and nature. Nature is neutral and the others are opposites. So it works well to just make up your own.
I think when schools of magic are split into those kinds of schools, it dictates a certain feel about the design of the whole gaming universe.

When the schools are just elements (water, fire, earth, air), it makes it seem like the magic is just there for everyone to use as they please.

When the magic is split into schools like chaos, order, life and death, there is a connotation about who would use what and for what purpose. Just as easily, there could be those magic users that make use of all schools, but those that avoid certain schools make their stance on those subjects clear.

Just my two cents. The system you make up depends entirely on what you want the nature of magic in your world to mean about how it can separate devotions by using the magic itself, or just be there for casters to use as they please and let their actions determine their devotions.
It's not what you're taught, it's what you learn.
The ancient Greek elemental system also has two traditional properties for each element:
Water: wet, cold
Fire: dry, warm
Air: dry, cold
Earth: wet, warm (but could be Air too, I can never remember )
Maybe you can base you''re system onthese properties
And the price we paid was the price men have always paid for achieving paradise in this life -- we went soft, we lost our edge. - "Muad'Dib: Conversations" by the Princess Irulan

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