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okonomiyaki

Gaming and managed environments

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I''m an avid C++ programmer who just read a book on C# (the usual). Because C# hides pointers a little bit, and the heap and stack become managed, is this better for gaming programming or worse? Which is better- C++ or managed C++/C#? I DON''T want this to became a flame war, just please tell me whether I should trust managed environments in gaming where allocating/deallocating memory can be crucial. Also, is the management in managed C++ really that helpful or does it just confuscate things? It seems like if you can still use new and delete but also have the garbage collector running in the background, things might get confusing. Is this true?

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