Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.

Mark Sheeky

Strange casting speed anomaly

This topic is 5534 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Look at this line angle+=(short)((vx*cos+vy*sin)*agility); angle is a short but the rest are floats. The odd thing is I get faster execution if agility is a short... this is unexpected anyone know why? This is in VC6, is the compiler casting the first part only and later multiplying agility and therefore ignoring the bracket? Mark

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!