Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

wazoo69

Safe to delete .ncb file?

This topic is 5612 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m running visual studio .NET to play around with some DX9 code and I noticed that in my project, a ".ncb" file is created which has already grown to a whopping 3MB! can I delete this without ruining the project? (ie. an option somewhere in the IDE)?? thanks!

Share this post


Link to post
Share on other sites
Advertisement
It''s Visual Studios "Intellisense Database" - you can delete through explorer if you like - it won''t affect your compiled program.

Cheers
Paul Cunningham

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
Actually, one time I was compiling a huge project and the compiler generated 1 gig of .obj files on my F: partition, and well I had 2 megs left on it... It does make a difference , though i''d prefer having a 3mb intellisense file since they do help!

Share this post


Link to post
Share on other sites
No intellisense is usefull, but a 356KB (so far) compiled binary file generating a 3+ MB intellisense file??!!

sheesh.

Okay thanks, it doesn''t bother me that it''ll just recreate it..

Share this post


Link to post
Share on other sites
Guest Anonymous Poster
I don''t now how it works in .NET but in VSC++ 6.0 you can right-click the project and choose clean whick removes all those bogus file it generates.

/Fredrik

Share this post


Link to post
Share on other sites
The NCB is also for the ClassView. Basically I wouldn''t bother deleting it, but if you ever upload source code, it''s probably best not to include the ncb as it''s not necessary - a default one will be created when the dsp (the project file) is loaded.

~CGameProgrammer( );

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!