Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Hedos

Question about sprites

This topic is 5526 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hey, I have some small questions about Direct 3D and 2d games... Currently, i''m using a 2d tile based game... Everything for now is using sprites. I made a game before, in D3D, using polygon to do a 2d game, I could rotate these polygon... But with Sprites, is there a way to rotate them in 360degrees ? Or should I use both Sprites and polygon in my 2d game ? Thanks

Share this post


Link to post
Share on other sites
Advertisement
I tried the rotate function, but, because I''m using just a part of my bitmap picture, it doesn''t rotate correctly...
It doesn''t rotate from the center of my sprite, it look to be rotating like if it would be the full sized bitmap wich is rotating?


Is there a way to fix it ?

Share this post


Link to post
Share on other sites
hedos,
People will get the shits if you ask a question that is easily found in the DirectX documentation. One of the parameters you pass the draw function is the centre of the rotation. If you are too lazy to read the documentation, dont waste our time.

aface

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!