direct3d fullscreen mode
hey guys.
i need a good setting for the direct3d display mode
so the fullscreen will run just as fast as the windowed.
currently it is a 100 times slower, and i find it annoying.
please help.
thank you.
"a good setting" depends on what graphics hardware you''re running and the modes that it supports.
Aside from that: Try displaying some text on the screen showing what device mode you''re using. Maybe you''re not using hardware vertex processing, but software?
Aside from that: Try displaying some text on the screen showing what device mode you''re using. Maybe you''re not using hardware vertex processing, but software?
Hmm, full-screen is usually faster than windowed. Of course if you''re comparing 1600x1200 full-screen to a 640x480 window, that''s another story.
When profiling, make sure you use D3DPRESENT_INTERVAL_IMMEDIATE so that it''s not syncing to the monitor refresh rate. And don''t use D3DSWAPEFFECT_COPY unless you need to pass source and destination rectangles to Present. D3DSWAPEFFECT_DISCARD is preferable, as long as you don''t need the back buffer to persist after calling Present.
When profiling, make sure you use D3DPRESENT_INTERVAL_IMMEDIATE so that it''s not syncing to the monitor refresh rate. And don''t use D3DSWAPEFFECT_COPY unless you need to pass source and destination rectangles to Present. D3DSWAPEFFECT_DISCARD is preferable, as long as you don''t need the back buffer to persist after calling Present.
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