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Well, this is my first time in this forum! I''ve read the article on the front page, which reviews some networking middleware products... I was wondering what the readers here might suggest for a server that must accept between 500 and 5000 players. The game doesn''t have the same latency issues as MMO''s, so I don''t believe it''s neccesarily bound to the same technologies as they are. Latency isn''t an issue because the game is completely strategic, allowing a lot of time for the player to consider his actions, and the actions of others. Is anyone even using DirectPlay at all? I haven''t toyed with it at all, but I get the impression it isn''t feasible for commercial server use? I''d appreciate advice from someone more experienced in this area. Thanks.

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If I recall, DPlay makes you open a wide range of ports in firewalls. That might be an issue for some less tech-savvy gamers. Or not...

Since you say you don''t really care about latency, responsiveness and such, DPlay will probably do fine. Otherwise just use TCP via Winsock.

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