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frame parity

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hi can you help me understand this code: while((ddrval=g_lpddsPrimaryBack->Blt(&FixCurRect[oddframe],NULL,NULL,DDBLT_COLORFILL |DDBLT_ASYNC ,&fxblank))!=DD_OK) { if(usedebug) debuglog<<''S''; Sleep(0); } what is the meaning of frame parity? why use FixCurRect[oddframe], where oddframe is o or 1 what is the use of oddframe? thanks

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