Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

grahamfro

Access to Direct X

This topic is 5588 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I have read a game programming book that uses a screen class to set up direct 3d and uses a static data member and a static access method to perform d3d operations. The class that holds the image uses this static member to access d3d to draw the image. It seems that any function that knows about the screen class can access d3d operations. Are static members the best way to access direct x through the wrapper functions?

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!