Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Direct3D Direct Transform dxtrans.h d3d.h

This topic is 5585 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hello! I would like to use the effects Direct Transform for the explosion of a mesh. The problem is as follows: When I inclu the file dxtrans.h a series of errors do not enable me to compile my project (c++). I believe that it is a problem of inclusion of the file dxtrans.h. How to make for stage with this problem? How to use the effect of explosion of a mesh in Direct3D? Thank you in advance!

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!