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(DInput) event based input handling

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hi, I''m quite familiar with VB/.Net way of DirectX programming, and with them u can setup and use a callback system that DInput invokes when it gets an event from the device. Can this be done in C++, from my investigation into the SDK you can only do immediate or buffered polling of an input device, you cant do a callback system? Jack DirectX 4 VB: All you need for multimedia programming in Visual Basic Formula 1 Championship Manager, My Game Project.

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