Programming RPG with DirectX ( DX 9 code )
In an older post Mr. Adams mentioned a DirectX 9 version of his engine code he was going to release when his book was done. Has that happened? When I search on this forum, I get errors, so I apologize if this is a repetitive post.
Thanks,
Paladin
You should have no problems doing the conversion yourself. The differences are fairly minor and are documented here:
Converting to DirectX 9.0
Converting to DirectX 9.0
Yeah, I THINK I can do it, but it was mentioned by Jim in the past that he would is the only reason I''m asking. Probably a good idea to learn by doing it myself. I guess I can start asking questions if I get stuck.
Thanks for the link.
Thanks for the link.
Sorry everybody - I''m still here, just been working 14 hours a day for the last week. I should have more time to look over the messages this Monday. As for the DX port, I still want to do so, but time is very tight for me now.
Jim - What''s happening with your animation book?
It seems to be finished, but I pre-ordered it 3 months ago still no sign of it.
It seems to be finished, but I pre-ordered it 3 months ago still no sign of it.
I have been working on updating the code from the book to DirectX 9 but hit a road block when I got to the skinned mesh part. This area of the API has been radically changed between releases 8 and 9. Maybe Jim''s new book will help but I haven''t seen it available anywhere yet.
-dizzy
Game Institute Intern
-dizzy
Game Institute Intern
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