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Weird problem with D3DPRESENT_INTERVAL_IMMEDIATE

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when i use D3DPRESENT_INTERVAL_IMMEDIATE then my game really runs alot faster, but sometimes, he got stucked! he freezes for something like 10 seconds and then he continiue to run, and then again and again... why?

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I suggest you to use D3DPRESENT_INTERVAL_ONE.
The "D3DPRESENT_INTERVAL_IMMEDIATE" can runs a lot faster than "D3DPRESENT_INTERVAL_ONE" ,but it can make screen image avulsion.

[edited by - F_O_X on June 5, 2003 1:30:27 AM]

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