Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Ilankt

Weird problem with D3DPRESENT_INTERVAL_IMMEDIATE

This topic is 5613 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

when i use D3DPRESENT_INTERVAL_IMMEDIATE then my game really runs alot faster, but sometimes, he got stucked! he freezes for something like 10 seconds and then he continiue to run, and then again and again... why?

Share this post


Link to post
Share on other sites
Advertisement
I suggest you to use D3DPRESENT_INTERVAL_ONE.
The "D3DPRESENT_INTERVAL_IMMEDIATE" can runs a lot faster than "D3DPRESENT_INTERVAL_ONE" ,but it can make screen image avulsion.

[edited by - F_O_X on June 5, 2003 1:30:27 AM]

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!