Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

SoaringTortoise

I should've have learned by now!

This topic is 5675 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

From the MS DirectX 8 FAQ:
quote:
How do I prevent transparent pixels being written to the z-buffer? You can filter out pixels with an alpha value above or below a given threshold. You control this behavior by using the renderstates ALPHATESTENABLE, ALPHAREF, and ALPHAFUNC.
That''ll teach me to just go flat out writing depth sorting algorythms to sort intersecting geometry. Lesson1: Read the FAQ Lesson2: Never forget lesson 1

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!