quote: now i now y nobody want to join me mod i shall run a spell tscheck some taimes and i shall use propaer punktuation to meke me saund more seariouly
Wow... what sarcasm! lol No-one's going to flame me for saying 'lol', are they?
And by the way, I'd quite like to join your project, but unfortunately I'm doing about 10 others
[edited by - TheGibberingFool on June 7, 2003 8:12:37 PM]
__________________________________Peter Lewis ([email=me_AT_pjblewis.com]E-mail[/email] | Portfolio)
I think if the gamekit site has a forum then you''ll do much better there among the same minded people. People here are pretty much ''do it yourself'' type folks. Nothing wrong with either but it would be like me going over to the gamekit''s site and ask them if they''re interested in making a doom3 killer using my tools. Also, if you can''t find a suitable gamekit then your most likely solution would be to buckle and accept a different game/genre one in which the gamekit excels at. Majority of engines/tools on the market are suited toward one style of game. Take doom3 toolkit, very well suited toward dark environments(few lights) and small terrains. Then there are terrain based games not suited for city scapes with close quarters. Then there are those that can do both but not excel at either of them. Find out the weaknesses and strengths and then decide.