Archived

This topic is now archived and is closed to further replies.

turn a win32 exe into a reusable control?

This topic is 5302 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Here''s the thing, I''ve created a simple control which uses the callback functions for the WM_MOUSEMOVE/WM_LBUTTONDOWN/etc messages (win32/GDI) - move mouse over point on grid, change color, move point when mousebutton is down, etc.. I would like to make it reusable, so that all I have to do is something like: CGui g_editor; // instance of class CGui :: :: :: :: mainloop() { g_editor.UpdateControl(g_hwnd); } then ideally it would respond to my mouse messages or any other input I add into it later.. how would I set that up, as a callback (or a thread)? Do I need to RegisterEx() another window for my small control I want to place on my client window? And then do another CreateWindowEx() in WinMain? Or would it be better to use the GetAsyncKeyState(VK_LBUTTON) and drop the callback altogether? I fseek, therefore I fam.

Share this post


Link to post
Share on other sites
I commented out my callback function and changed my mouse input into:


if (GetAsyncKeyState(VK_LBUTTON)) ....

when I move my mouse around with the button down, the mouse lags behind and comes to almost a crawl, it''s almost as if the puter is moving my mouse... creeepy..

would it be due to some buffer that needs flushing? if so how?

I fseek, therefore I fam.

Share this post


Link to post
Share on other sites
If you want to create a custom control that can be used by several applications, do the following:
1) Create a DLL for the custom control
2) In your application, load the DLL
3) In the DLL''s DllMain function, when a DLL_PROCESS_ATTACH event occurs, register the control''s window class with the CS_GLOBALCLASS style
4) In your application, create an instance of the control using CreateWindowEx (ex_style, "control name", ...).
5) Get and set properties using the SendMessage function.

Your control will automatically receive WM_MOUSEMOVE, WM_KEYUP, etc messages when it has the focus / mouse is over it.

Hope that helps.

Skizz

Share this post


Link to post
Share on other sites