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Compression Algorithm.

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I''d like compress all the textures(bmp file) into a big file. I want to use ZIPLIB. But i don''t know how to use the zip function in my application. For example,When i use D3DXCreateTextureFromFileA(...,texFile..); to create a texture,where can i find the texFile. THX!!!!!!!!!!!!!

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Uncompress the file to memory and then use D3DXCreateTextureFromFileInMemory()

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