Archived

This topic is now archived and is closed to further replies.

Compression Algorithm.

This topic is 5305 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''d like compress all the textures(bmp file) into a big file. I want to use ZIPLIB. But i don''t know how to use the zip function in my application. For example,When i use D3DXCreateTextureFromFileA(...,texFile..); to create a texture,where can i find the texFile. THX!!!!!!!!!!!!!

Share this post


Link to post
Share on other sites