3D Textures for dynamic lights(speed?)
hi
i have read a topic about using 3d textures for photorealistic shading of 3d objects in modern engines
and thought this could be the solution to my concerns about dynamic lights
in my engine a player is 72 [UNITs] high (quake engine measure)
it s going to be an egoshooter and i have a lot of dynamic lights due to gun fire
my mapformat is set up to be rendered with vertex arrays to allow high polycounts
but since my gf4 ti 4800 is limited to 8 lights i had to break my scene into small chunks in order to reposition all these dynamic lights
unfortunately lightmaps won t work since it is a really high polygonal scene
so i thought i could just render blended 3D textures with 48*48*48 RGBA in order to create these lightning effects
and to create light cones and so on
what do you think? or did you try this approach already
my main concern is speed since i don t want to reduce graphic quality
i already got all these reflections on water surfaces
(pretty nice effect as long all your water surfaces are coplanar :D, but that s an level design issue)
if the performance costs are neglectable it would help me a lot
thx for your replies in advance
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