levelling up: in shoot'em ups.
Just reading a post about levelling up in RPGs.
I''ve realised it could be a really good system in, wait for it, a scrolling shootem''up.
Think about it, Final Fantasy etc. the levelling system is both a gameplay reward, and a psychological incentive / reward for playing. When you start the game you it won''t take many wins to get a fanfare and an increase in your powers.
Well, surely this would be well suited to a shootemup. Although not one with pre-defined levels, but one which is "continuous" or randomly generated levels.
I think that it would suit the gameplay really well, encouraging the player to shoot even more ships.
Might be *too* addictive though.
I''ve toyed with this idea myself. I was recently considering the way Gran Turismo brought added a whole new dimension to racing by adding that rpg like option of customising. I certainly think it''s something that would translate well to a schmup. In fact, I''ve had a few more ideas regarding this concept that I''m considering putting into action if I get a hold of GBA devkit (it''s on the horizon).
It would be nice to head into battle in a ship that behaves the way you configured it. Instead of collecting powerups to uprgrade you could salvage parts. Use these to forge / buy upgrades between missions. I like the idea of going into a shooter battle with only the weapons I equipeed prior to launch. Could add real strategy without too many stats''n''stuff.
Really is a project worth working on.
It would be nice to head into battle in a ship that behaves the way you configured it. Instead of collecting powerups to uprgrade you could salvage parts. Use these to forge / buy upgrades between missions. I like the idea of going into a shooter battle with only the weapons I equipeed prior to launch. Could add real strategy without too many stats''n''stuff.
Really is a project worth working on.
quote:Original post by m_wherrett
It would be nice to head into battle in a ship that behaves the way you configured it. Instead of collecting powerups to uprgrade you could salvage parts. Use these to forge / buy upgrades between missions. I like the idea of going into a shooter battle with only the weapons I equipeed prior to launch. Could add real strategy without too many stats''n''stuff.
Really is a project worth working on.
I was thinking that the level upgrades could either increase the power of your weapons (stat wise), or that it could work as a form of power-up, giving you extra weapons.
Could be fun to choose your weapons, and special features. Ie. Do you buy more health and shields and protective features. Or go for a more aggressive style ship?
Instead of having levels etc, give the player money to buy/upgrade his stuff. It works essentially the same way, except you have to wait until you get to a shop to ''level up''. It''s a lot more plausible and it can be really fun (see Tyrian). It can even add replay value if there are secret levels(maybe not secret, perhaps you have to take a more difficult right path, etc) that have really good shops(maybe weapons unique to that shop, maybe better prices, maybe they buy stuff back for 2x normal price but the shop has high prices itself, etc).
Dagger''s Rage was like that. It was a game made about 95, was never very popular. I like it tho
~V''lion
Bugle4d
~V''lion
Bugle4d
Raptor was like this a little. You couldnt level up but you get get money while flying and add new weapons to your ship between rounds.
Archimedean Dynasty, and Aquanox Do missions, earn money, buy tech, buy new ship, earn more money
It would be nice to head into battle in a ship that behaves the way you configured it. Instead of collecting powerups to uprgrade you could salvage parts. Use these to forge / buy upgrades between missions. I like the idea of going into a shooter battle with only the weapons I equipeed prior to launch. Could add real strategy without too many stats''n''stuff.
Sounds like Interstate 76. Where the desire to get undamaged cars you could salvage for later missions was the main incentive to try to shoot other drivers from a handgun, in ground version of a dogfight.
Well, aside from the vague "i kick ass so much that i didn''t even have to scratch their paintwork" factor
Sounds like Interstate 76. Where the desire to get undamaged cars you could salvage for later missions was the main incentive to try to shoot other drivers from a handgun, in ground version of a dogfight.
Well, aside from the vague "i kick ass so much that i didn''t even have to scratch their paintwork" factor
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