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Good tutorials

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Hi there! I''m not so bad c++ programmer and now i''ve decided to learn OpenGL. So, my question is, where can i find some GOOD tutorials, including EVERYTHING ? 10x a lot

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Yes, NeHe is the best. Maybe he should write a book because I often find myself having to convert his tutorials to TI-89 e-book formats for long trips. I miss the pictures...

Anyway, I fully advocate it.

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nehe is supposed to be THE openGL tutorial. and openGL is a platform-independent api. so something is wrong with this:

#include <windows.h> // Header File For Windows
#include <stdio.h> // Header File For Standard Input/Output ( ADD )
#include <gl\gl.h> // Header File For The OpenGL32 Library
#include <gl\glu.h> // Header File For The GLu32 Library
#include <gl\glaux.h> // Header File For The GLaux Library

he could at least have used glut!

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"he could at least have used glut!"

Then it would be a GLUT Tutorial.

The concepts NeHe teaches are what Glut uses behind the scenes.

The code is far more understandable and informative since he''s not going through wrappers to get things done. I can learn exactly how OpenGL does things.

If he used Glut I''d be going somewhere else to learn OpenGL.

Ben


IcarusIndie.com


KalvinB - (to Jessika) do you accept Jesus as your lord and savior

Jessika - Sure I can accept all forms of payment.

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Guest Anonymous Poster
quote:
"he could at least have used glut!"

Then it would be a GLUT Tutorial.


No, it wouldn''t. GLUT could be comprehensively covered in no more than 10 tutorials. GLUT essentially covers windowing and input. There is absolutely no need to talk about alpha blending, world navigation, particles, quake-style rendering, multitexturing, etc. in an exclusively GLUT tutorial.

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It doesn''t matter anyways because all the tutorials have been ported over to glut and SDL and all the other ones.. so if you don''t like the Win32 stuff just use something else

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