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Using multiple objects with and without textures

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Hi all, i try to write a small demo to test my OpenGL skill. But first i have a questions after some tests: How can i create multiple objects with and without textures? In the test environment i''ve implement a sky box, which is the first object i render. After the rendering, i will put some solid objects and textured objects in this box. The problem is, that all objects (quadrics) in the box are rendered with the skybox-Texture, why? I''ve tryed several things, but after the first use of glBindTexture all other Objects will use that texture, but it is nessesary that only a part of them will textured, the others must be solid and only gets some color values... Knows anybody a solution? Thanks in advance, Christian

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