Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Nathan

NeHe World 3

This topic is 6610 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi, I''ve seen NeHe''s world (version 3) - updated in 2000 and i''d simply like to know if creating such open areas is done by simply putting a lot of primitives together or is there a way of doing things that could be more *professional* ?

Share this post


Link to post
Share on other sites
Advertisement
i think in the case of creating a scene like "nehe-world 3" you dont have to do very much "professional work", but if you want to expand it to a quake like level, you''ll have to do more than sticking some triangles together...

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!