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What about fastmath.h

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I was doing a little keyboard jockying when I came upon,


Now, as noted from an earlier post, I''m rotating sprites. I was going to use an expanded series aproximation for sin and cos because I heard that the ones given were time consuming. The expanded series lacks accuracy, but I figured good enough for clipping to pixles. Then I ran into fastmath. In the header it states that the functions were witten in asm for speed, and no error checks.

Any thoughts?

Snootchie Bootchies!


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