Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

pasman

texture ID problem

This topic is 5605 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

hi, while working on my texture manager i got into a small problem, sometimes glGenTextures generates a texture id that already exists and so it messes some of the textures already loaded. does anyone know why might this happen? thx

Share this post


Link to post
Share on other sites
Advertisement
Guest Anonymous Poster
It could only happen if you are calling glDeleteTexures, thus freeing up the ID of the texture object you deleted.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!