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Object Storage

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Hi All, I''ve have a base clase named CObject, for where i can derive each object Classes like (Camera, Mesh, Light, ...) I wonder what is the best way to store them in my Engine3D class. Did i''m better storing all my objects, in a LikedList for CObject type. Or do a LikedList for each derived type of object, and simply store them an Array of each Type. Did someone have an Idea... Thanks all, LowRad

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I would go for the CObject* linked-list/array, but create one for each type.


CObject* mesh[ constant ];
CObject* camera[ constant ];

( or a linked list instead of a array )

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