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Bad Maniac

Random maps brainstorm.

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I would like to learn more about random tile based terrain, both outdoors and dungeons / caves. Please post any advice, examples or links to help me and, I''m sure, many others too. Thanks for any help guys. //Martin The more I think, the more confussed I get.

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Consider looking into:
- heightmaps (and basing tile choices around them)
- perlin noise for the height maps
- recursive algorithms that start at X,Y and ''grow'' terrain features based on a random %
- maze generators (eg. http://www.aarg.net/~minam/dungeon.cgi)

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Here''s another good link on this topic: Dungeondweller.

This is a site dedicated to the development of roguelike games (like Moria, Nethack, Adom, Angband, etc.), and dungeon generation is one of the topics it covers.

-sfgeek

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