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bouli

D3DXLoadMeshHierarchyFromXInMemory

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Has anyone ever used this function At the moment I am loading up my skinned mesh Hierarchy using D3DXLoadMeshHierarchyFromX but my problem is I have multiple objects that use the same x file, so what I want to do is simply load up the x file to memory once and then build up the hierarchy using the above function. Does anyone have any ideas on how to do this ???? Thanks KEv

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