viewing a polygon from front and back

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1 comment, last by Id0 20 years, 10 months ago
Let''s say I drew a triangle and I flip it around the X axis (imagine the hypothenuse is aligned to X axis). Due to the projection matrix''s Z cropping feature, I am only able to view only one side of the polygon. Is there a way I can view both sides of the polygon while it is rotating around the X axis? The triangle diffuses a color.
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d3ddevice->SetRenderState(D3DRS_CULLMODE,D3DCULL_NONE);
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Thanks!

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