Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Brownmonster

Bump Mapping

This topic is 5657 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am trying to get reflections on my water to distort by using a bump map (similar to that of the dxsdk bump waves tutorial). I have managed to get as far as the projective texture ( which can be mapped onto the water properly, and at the minute it makes the islands look like they are ice bergs!) I have read into some simple bump mapping and vertex/pixel shading and am wondering if any one can point me in the right direction as there are no tutorials out there for this kinda stuff (none that i can find anyway!) Thanks in advance. Cheers, Monster. http://www.brownmonster.co.uk/

Share this post


Link to post
Share on other sites
Advertisement
Goto nVidia''s developers site, and look for Mark Kilgards paper on bump mapping, it uses the register combiner functionality.

Death of one is a tragedy, death of a million is just a statistic.

Share this post


Link to post
Share on other sites
Whoops, just read your post again. That paper I mentioned won''t really help you with reflections, but it''s good to understand reg coms and general bump mapping theory.

Again, on nVidias developers site, look for stuff on reflective bumpmapping. Thats what you want.

Death of one is a tragedy, death of a million is just a statistic.

Share this post


Link to post
Share on other sites
quote:
Original post by VanKurt
All the time I hear people talking about "nVidias developer site"!! What about radeon users?


they have nice stuff as well, but more for dx..

and the theory is always the same..

and nvidias extensions (texshaders/registercombiners) are hell of a difficult thing to grasp => tons of papers:D

"take a look around" - limp bizkit
www.google.com

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!