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Blue*Omega

Mouse Class

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Does Anyone have any Idea how you would scan the position of the mouse from within a class? Example: Class Mouse { Public: Scan(); // this is what I want. Private: int mousex, mousey; // Mouse coords. } Mouse::Scan() { // In here the mouse coords would be stored in mousex/mousey. } Did that make sense? (P.S. I Am STRONGLY against using GLUT, even though it does have mouse functions) ----------------------------- Blue*Omega (Insert Witty Quote Here)

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SDL! the 1.1 develpment(stable) has opengl routines much like glut, but they are faster and make porting to other operating systems really easy.

SDL_PumpEvents();
SDL_GetMouseState(&mouse_x, &mouse_y);

it can be that easy

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SDL! the 1.1 develpment(stable) has opengl routines much like glut, but they are faster and make porting to other operating systems really easy.

SDL_PumpEvents();
SDL_GetMouseState(&mouse_x, &mouse_y);

it can be that easy

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