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jmg5

Certainly there is no need to memorize...

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Certainly there is no need to memorize every OpenGL routine when making a window! Am I right? It''s insane how long the code is on these tutorials just to create a simple window. I understand the drawing functions, however, and have memorized those. Basically what I am asking is am I on the right track? Whenever I want to do some graphics coding with OpenGL, I''m pretty sure I should just open up the code to create a window and insert the graphics routines. Right? Why is it that every post here says "n00b question" ? This is the BEGINNERS FORUM.

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Forget memorizing any functions. It's nothing but wasted effort; after all, we have references for a reason. You will remember the most useful ones without even thinking about it simply because you will use them so much.

[edited by - micepick on June 17, 2003 9:41:17 PM]

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quote:
Original post by jmg5
Basically what I am asking is am I on the right track? Whenever I want to do some graphics coding with OpenGL, I''m pretty sure I should just open up the code to create a window and insert the graphics routines.

Right?


Certainly, that''s the reason a lot of beginners use GLUT.



- CheeseMonger

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Unless you want to change how it''s done...add new features, etc.

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There''s no point memorising functions; just make sure you can understand how they work. After all, you might need to work out why it doesn''t work some day...

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