Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Jehan

mod making

This topic is 5655 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Unreal Tournament 2003, Half Life 2 due soon, Doom III next... all these games offer moding capabilities through both a content editor and a software SDK. What kinds of designs shall we expect from independent teams, that will provide us with a load of ''new'' mods? I mean, there will be a bunch of CounterStrike/TeamFortress clones, as there always is; some standard FreeForAll or TeamDeathmatch mods as well. How original! Game companies have constraints that make them target the broader audience, the mass. In that respect the games they make must respect some rules: don''t play too long, don''t look too funy, don''t be too inovative, don''t make the player feel too lost... A mod being a mod, designed and produced by independent teams, what would YOU rather like to see as future mods (free product, still FPS oriented, not too much production time) J.

Share this post


Link to post
Share on other sites
Advertisement
I like the clever ones. The ones that could never be a full game but are good as a mod. Good examples of the is UTs Holy Wars or slave.

Share this post


Link to post
Share on other sites
quote:
Original post by EzekielKnight
I''d like to see how far people will be able to take Half-Life 2 physics and invent new forms of multiplayer gameplay.

I''d love to see this also. I''d like to see a game that is kind of an anti-counterstrike. CS and all of it''s clones try to be more realistic than the standard FPS model, I''d like to see a game that is less realistic than your average FPS. Characters that run at 200 mph and jump 30 feet, huge levels with lots of dynamic objects, insanely strong weapons, etc. From what I''ve seen in the Half Life 2 videos you could probably pull this off with that engine.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!