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sebnutt

Inner Nemesis III - ** DAY 2 ** webgame

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hi there, i'm developping my own web adventure game, whom first day (the final game will include 7 days), will be released at the end of this week. here is a screenshot to make you wait until then... [edited by - sebnutt on June 18, 2003 4:38:53 AM] [edited by - sebnutt on June 19, 2003 4:00:37 AM]

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Can''t finish the game even with your walkthrough. I asked the bartender about Safieri, and he told me to visit the library. I have no idea how to get there.

Quite good for a browser-game. The main character sprite needs a little trimming, as he has white patches on the edges.

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"I don''t really know where to go, going this way."
"Nothing interesting in this street."

Or is it some single-pixel library in the street? Can''t find it.

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quote:
Original post by juuso
"I don''t really know where to go, going this way."
"Nothing interesting in this street."

Or is it some single-pixel library in the street? Can''t find it.


I''ve changed something in the game...go back at the barman, and talk to him back again.
should solve your problem.

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Wrong forum guys. This should be in Your Announcements or Lounge. I see more talk about the game strategy then the development of it.

Scott Simontis
Engineer in Training
Have a nice day!

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Guest Anonymous Poster
Cool! I finished it OK, just a few minor things -

The message boxes didn''t really stay up for long enough to read them, with some I had to click it again.

If I click on a few of things while a message box is still showing it puts a couple of message boxes on the screen at once, overlapping each other.

When changing screen around the message boxes get annoying, I had to go back to the house a few times and every time I had to read "This is where I live ..." etc.

Also could you make the different languages different colours instead of normal/italics. When you glance at it you have to think a little to hard to figure out which one you should be reading. If english was, say, gold/light yellow it would be automatic.

The "take it" buttons weren''t very obvious either, I clicked on a couple of things and didn''t realise I needed to pick them up.

Don''t take any of this the wrong way - I think you''ve done a great job, especially using DHTML! Can''t wait to see the next bit.

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