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zork

vertex transformations question

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i just started messing with dx9, and I''ve got a camera system set up with stationary objects in the world. however, i have no idea how to approach transforming specific objects within the world without changing everything . i''ve tried to do it using the SetTransform function, but it always skews other objects. help?

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Guest Anonymous Poster
They typical model is for each object to have its own world transform, which you set before rendering each object. The position and orientation of each object determines its world mx. Then the view/proj transforms change when you move and adjust the camera.

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