Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Jaevin

When using royalty SFX from sound libraries...

This topic is 5485 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

When using royalty SFX from sound libraries... And the files are unedited. For legal reasons do you have to have the files stored in a archive? Like an uncompressed zip renamed at the minimum?

Share this post


Link to post
Share on other sites
Advertisement
If games aren''t covered in the license then the best thing to do is contact the copyright holders.

But then you run the risk of being told you can''t use the sounds in that way. If this is the case, ask them if disguising the files as you suggest is an appropriate solution. If they still refuse, then you are in a rather difficult position!

Licensers of music samples tend to be more picky about this.

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!