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bat67

Moving/Rotating VertexBuffer

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Hi, My objects are VertexBuffer form and i would like to know how can i move them or rotating, without moving the world. I''m under VC++ 6 and DirectX 8.0. Thank you.

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Use matrices to transform the vertices. Then render the object you want. Then transform the world back to its original position.

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I don''t know how to do, can you write a sample please :
(
VERTEX* m_pVerticesBuffer;
IDirect3DVertexBuffer8* m_pVertexBuffer;
LPDIRECT3DDEVICE8 g_pd3dDevice
)



Thank You

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