That's a very neat system there, stodge. I was wondering which XML parser (if any) you use to interpret the scripts?
An XML GUI would be very useful tool...
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[edited by - iNsAn1tY on July 4, 2003 3:11:56 PM]
GUI in OpenGL
I also wanted to use something like XML. Do you mind I''ll try it with what you got?
BTW, I''m currently working on that GUI, so see many useful changes in it soon, ala siseable borders for any element, self-controlled elements etc.
Thanks.
" Do we need us? "
BTW, I''m currently working on that GUI, so see many useful changes in it soon, ala siseable borders for any element, self-controlled elements etc.
Thanks.
" Do we need us? "
quote:Original post by HellRiZZer
I also wanted to use something like XML. Do you mind I''ll try it with what you got?
BTW, I''m currently working on that GUI, so see many useful changes in it soon, ala siseable borders for any element, self-controlled elements etc.
Thanks.
" Do we need us? "
Go ahead.
I''m considering open sourcing the engine or starting from scratch with an open source engine to use Python instead of Lua. But I''m not sure yet.
Anyway, this method is the cleanest I could think of for implementing different GUIs, unless anyone has some better ideas.
my gui will feature concave polygon controls/menus with correct concave polygon mouse hit detection + background images and border images
i hate these blocky menus everythings square
i hate these blocky menus everythings square
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