Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


C# and Managed DirectX - Speed?

This topic is 5466 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m just wondering if anyone has worked on such a combination yet for a full scale game engine? Not just a demo, I know this can be fast (98% of normal directX performance I think?), but for a whole engine.

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!