• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Archived

This topic is now archived and is closed to further replies.

Dee

[java] VIsual Age for Java

7 posts in this topic

I''m using Visual Age for Java from IBM on my p2 400 with 64 meg ram... but it crashes constantly... when i start it up... even before i see the splash screen, it freezes my computer... it says minimum requirements are 486 32 meg ram...
0

Share this post


Link to post
Share on other sites
That is extremy odd I have a 233 PII 48 megs of RAM and it works perfectly fine with my mp3 player, online connection, AOL Instant Messenger, and ICQ going all at the same time with Visual Age Java going. I don''t know why it is doing that. Sorry to hear that :/
0

Share this post


Link to post
Share on other sites
good then, at least it shows that probably 3.1, it eliminates bugs about crashing...
0

Share this post


Link to post
Share on other sites
Sorry it was my mistake I have 3.0. I got Visual Age Java from my brother and I dont know where he got it.
0

Share this post


Link to post
Share on other sites
Visual Age for Java 3.0 Entry Editon is free with a limit of either 500 or 1000 classes, which is more than enough if you are just getting started. You''ll only have problems if you want to use it to develop EJB''s, database beans, servlets, and other Enterprise code. (Most game stuff does not fall under those catagories.)

VisualAge for Java 3.0 Entry Edition Download Page

ManaSink
0

Share this post


Link to post
Share on other sites