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robert4818

MMORPG graphics concept

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Just an idea...if an MMORPG had a graphics design that looked deliberatly like a cartoon, I.E. The engine used for cel damage, or the one for the upcoming game XIII (maybe designed to look like a Looney Toons world (though not silly) or perhaps one from an anime series..but still deliberaly looks like a pen and ink cartoon) Would you play it? Ideas presented here are free. They are presented for the community to use how they see fit. All I ask is just a thanks if they should be used. [edited by - robert4818 on July 2, 2003 9:06:58 PM]

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I think part of the joy of MMORPG''s are the rich, lush environments that you can create. The only MMORPG''s ive found that contain this are those that are ground based (Everquest, Anarchy Online) but those that arnt(Eve and Earth and Beyond are hours upon hours of blackness) kinda suck.

Anyways, like i was saying, the richness of the world, and the vibrant colors are what makes an MMORPG that good. I personally feel that if one was cell shaded or that atmoshperic feel to it was taken out ( like Earth and Beyond or Eve) it would take the feel out of it. So Im going to have to place my vote in the "would not play" category.

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I certainly dont agree. Looks are only important if the game is badly designed. If I have to spend 1 hour of gameplay walking from the town of Noth to the city of Xanth then sure I want lush looking environemnts - but only because the gameplay itself is so boring. The developer is trying to make a huge game but they can''t fill the whole game world so instead the user must travel through empty countryside until they reach an area that contains gameplay.

Move this same design into space and you still have the same bad game design but now you have nothing to look at, which just makes the lack of gameplay more obvious.

So people prefer a better looking (but empty) game over a dull looking (but empty game). However I think most people would actually choose a dull looking space game or cartoon rendered MMPOG if they had lots of gameplay over a nice looking, lush, jungle environment that actually had nothing to do. This is because they would be busy doing stuff instead of just sitting staring at the screen.

Dan Marchant
Obscure Productions
Game Development & Design consultant

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It doesn''t need to be silly, OR dull to look at. Take a look at the number of great looking animes that are out there. They don''t all look simplistic like say a looney tunes cartoon does....also check out the screen shots for XIII. That game looks great even if it is cell shaded.

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I think that for the game to truely look good you couldnt really make the background cartoon-like unless you pull off a secret of mana type look. Ragnarok Online is a good example of an anime game that is doing VERY well.

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At least one group is already well into developing this concept,

http://www.onlineonly2003.de/phpkit/spiele/toontownonline.html

and this game is aiming to reach a wider audience base, including younger and older players. But that doesn''t mean there shouldn''t be other attempts at cel-rendered MMOG''s ... I would especially like to see one with more of an anime style to it.

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Granted...gameplay is an important feature...I was just putting up an idea on the graphics engine...not a game concept...But then again. i am of the mind that if the ultimate MMO was made that had the perfect Gameplay features but had graphics from the early FF series i''d play it :D

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Heh,

So Disney's Toontown is a failure? I think not.

What about the new Legend of Zelda?

Sure, you'd have to do it right but I don't think cartoon shading techniques necessarily means taking away from the ability to harness a lush environment or a good majority of people not wanting to invest time within such an environment purely because of that technique. World of Warcraft is arguably borderline cartoonish, and it has a ton of generated buzz surrounding it ( despite the business woes with Vivendi, people leaving, etc ).


.zfod

[edited by - zfod on July 7, 2003 8:08:29 PM]

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