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Colors not right

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I''m trying to render a simple blue box in Direct3D using four vertices and six indicies. I can''t figgure out why the bottom left vertex is black though. Here''s the code that I''m using to define the vertices and indices:
    CUSTOMVERTEX g_Vertices[] =
        {  0.0f, 0.0f, 0.0f, 0xff0000ff, }, // Bottom Left

        {  0.0f, 1.0f, 0.0f, 0xff0000ff, }, // Top Left

        {  1.0f, 1.0f, 0.0f, 0xff0000ff, }, // Top Right

		{  1.0f, 0.0f, 0.0f, 0xff0000ff, }, // Bottom Right


	// Initialize six indicesfor redering a square

	short g_Indices[] = { 1, 2, 4, 4, 2, 3 };
Here''s a screenshot of my box: Thanks, Matt Carpenter ----- GSACP: GameDev Society Against Crap Posting To join: Put these lines in your signature and don''t post crap!

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