CUSTOMVERTEX g_Vertices[] =
{
{ 0.0f, 0.0f, 0.0f, 0xff0000ff, }, // Bottom Left
{ 0.0f, 1.0f, 0.0f, 0xff0000ff, }, // Top Left
{ 1.0f, 1.0f, 0.0f, 0xff0000ff, }, // Top Right
{ 1.0f, 0.0f, 0.0f, 0xff0000ff, }, // Bottom Right
};
// Initialize six indicesfor redering a square
short g_Indices[] = { 1, 2, 4, 4, 2, 3 };
Here''s a screenshot of my box:
Thanks,
Matt Carpenter
-----
GSACP: GameDev Society Against Crap Posting
To join: Put these lines in your signature and don''t post crap!
Colors not right
I''m trying to render a simple blue box in Direct3D using four vertices and six indicies. I can''t figgure out why the bottom left vertex is black though.
Here''s the code that I''m using to define the vertices and indices:
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement