Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


proper windows system...

This topic is 5584 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Heya This may sound some what like a newbie question but I would like to know the "proper method" I should use. Ive been trying for the past few days to make a really good windows system for my game. I dont have access to any other OS''s so please dont say anything about making a platform independent system. Anyway, I want to have a system a bit more advanced then basic OpenGL windows code, well, like in commercial games. I need to have it so I can change the res/color depth, toggle fullscreen changes, load/save the settings, etc. Also, I would like to know how a real game loop works (ie. handle game state changes such as the splash screens, menus, load screens, sub menus, game play, etc). call me a NewBie if you want, but I want to do things the RIGHT way!!! Thanx...

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!