particle engine :quads vs triangles vs point sprites (ogl)

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9 comments, last by Basiror 20 years, 9 months ago
thunderbird 1400
gf4 ti 4800
512ddr
2 years old :D
running 24/7

i inlines all the rendering routines inside the engine that increase the FPS rate a lot
and i use lots of static variables and access arrays via pointers and not [xyz]
http://www.8ung.at/basiror/theironcross.html

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